Post by monitor on Oct 30, 2013 8:05:43 GMT -5
This Section dedicated to Green Lantern DPS will be done in steps so those who are looking for insight do not have a long forum through which to search. Each section's objective will be to fulfill the title's description only.
First you must realize this power does have and revolves around combos. This is not a gimmick to make the power more unique; it adds to you DPSing if you pull these combos off correctly. Because of these combos the load out that will be given for certain situations (which contains only 6 slots) will not be the combos themselves. That will be discussed later. Once again this is strictly explaining how you get the load out, and not how to use it.
(sorry for the quality) This is a screen shot of the assault tree. Be sure to put power points all the way down on the left and right to get the fan and snap trap powers. Ofcourse being resourceful in different situations does call for different supercharges we will focus soley on what is best for the role of pure DPS. The power furthest to the right on the middle selection of powers is strafing run which puts down an initial burst of damage that is AOE (area of effect) and then a substantial AOE DOT(damage over time). On Square: light claws Triangle: Ram. The buttons for allocation here are for the left trigger. There are two spots left.
For the remainder of your power points except 2, go to the support tree and follow the guidelines in this photo. Here your target powers are the Light Barrier and Impact (Grasping Hand is also chosen but will be discussed later). Now you have your 2 powers to fill in the last two slots for your left trigger. For what do you use your remaining power points? Be sure to use 2 for the CRITICAL ATTACK CHANCE and CRITICAL ATTACK MAGNITUDE that are found in the iconic powers tree. Those are vital for any dps.
Time for the load out! So far your load out bar should look like this: (Left Trigger) Square: Light Claws Triangle: Ram Circle: Impact X: Light Barrier. Now for the right trigger which only has 2 slots for powers (Right Trigger) Square: Snap Trap Triangle: Strafing Run
Within the next day or say I will show or describe how to use this load out and share why it is effective.