Post by monitor on Oct 30, 2013 23:05:26 GMT -5
The ranged combos for the Green Lantern DPS can become quite elaborate and fun to play. However, these become increasingly necessary when traversing new content so it is now that we will discuss ranged combos.
During the new content the controller character has a lot on his plate: Shielding, Power-Over-Time, Instant power, Picking people up, even debuffing. Because of this, Green Lantern DPS can become a big help to the team by reducing the amount of power they need by using esmart combinations that still give a punch so the adventure does not have to last longer than it should. So first in our discussion of ranged combos is the one with which every Green Lantern should become accustomed.
For the sake of simplicity we will be using the load out that was given in Green Lantern DPS - Load Out. You begin this combo by activating your Ram power (which was allocated to the triangle button) then immediately holding the melee button to get the Snap Trap then tap ranged to activate the Fan. Easy enough right. This combo uses only the initial power usage of the Ram ability which is almost negligible. You can become quite proficient with this but becomes better when clipping your powers (This "clipping" will be referenced in this post but will be explained in a more general post for the reason that all power types and role types use this technique to make up for otherwise lost time). There will be a video to show this in action however it is displayed for pc gamers. Some things in-game for them do not apply for us PS3 or PS4 gamers. So the textual nature is here to help you adapt.
Clipping is easy; you just need to know when to do it. Let's start with the combo just learned. Ram-Snap Trap-Fan. After you successfully follow through with the Snap Trap, your characters arm will reel back a little before pushing straight forward to produce the Fan animation. As you see that hand motion preparing JUMP! This will cancel the animation freeing you from any pause of action. As you jump swiftly begin the very same combo again. Ram-Snap Trap-Fan JUMP Ram-Snap Trap-Fan JUMP. Here is a demonstration of what it will look like in game.
Another combo worth trying out (if the power doesn't seem to be too much of a pressing issue) is as soon as your character jumps for the Snap Trap animation activate your Snap Trap power to cancel the previous Snap Trap's animation out. This will still lead you into a Fan that will need to be clipped. So to be more specific, it looks like this (power)Ram-Snap Trap-(power)Snap Trap-Fan-jump and repeat. This does very good damage and while it does use more power, it will not strain your controller team mates to the point that they complain. Hehe. Get this down and performing all other clipping combinations in the Green Lantern DPS world will become a cinch.
Have fun and come back for more advanced ranged techniques soon